SDL_GetRealGamepadTypeForID - Man Page

Get the type of a gamepad, ignoring any mapping override.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);

Description

This can be called before any gamepads are opened.

Function Parameters

instance_id

the joystick instance ID.

Return Value

Returns the gamepad type.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadTypeForID(3), SDL_GetGamepads(3), SDL_GetRealGamepadType(3)

Referenced By

SDL_GetGamepadTypeForID(3), SDL_GetRealGamepadType(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS