SDL_GetGrabbedWindow - Man Page

Get the window that currently has an input grab enabled.

Synopsis

#include <SDL3/SDL_video.h>

SDL_Window * SDL_GetGrabbedWindow(void);

Return Value

Returns the window if input is grabbed or NULL otherwise.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_SetWindowMouseGrab(3), SDL_SetWindowKeyboardGrab(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS