SDL_GetGamepadStringForButton - Man Page

Convert from an SDL_GamepadButton enum to a string.

Synopsis

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

Function Parameters

button

an enum value for a given SDL_GamepadButton.

Return Value

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadButtonFromString(3)

Referenced By

SDL_GetGamepadButtonFromString(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS