SDL_GetGamepadStringForButton - Man Page
Convert from an SDL_GamepadButton enum to a string.
Synopsis
#include <SDL3/SDL_gamepad.h> const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
Function Parameters
- button
an enum value for a given SDL_GamepadButton.
Return Value
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadButtonFromString(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS