SDL_GetGamepadSteamHandle - Man Page

Get the Steam Input handle of an opened gamepad, if available.

Synopsis

#include <SDL3/SDL_gamepad.h>

Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);

Description

Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput

Function Parameters

gamepad

the gamepad object to query.

Return Value

Returns the gamepad handle, or 0 if unavailable.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS