SDL_GetGamepadSteamHandle - Man Page
Get the Steam Input handle of an opened gamepad, if available.
Synopsis
#include <SDL3/SDL_gamepad.h> Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
Description
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
Function Parameters
- gamepad
the gamepad object to query.
Return Value
Returns the gamepad handle, or 0 if unavailable.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS