SDL_GetGamepadSensorData - Man Page
Get the current state of a gamepad sensor.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
Description
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
Function Parameters
- gamepad
the gamepad to query.
- type
the type of sensor to query.
- data
a pointer filled with the current sensor state.
- num_values
the number of values to write to data.
Return Value
for more information.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS