SDL_GetGamepadProductVersion - Man Page

Get the product version of an opened gamepad, if available.

Synopsis

#include <SDL3/SDL_gamepad.h>

Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);

Description

If the product version isn't available this function returns 0.

Function Parameters

gamepad

the gamepad object to query.

Return Value

Returns the USB product version, or zero if unavailable.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadProductVersionForID(3)

Referenced By

SDL_GetGamepadProductVersionForID(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS