SDL_GetGamepadMappings - Man Page
Get the current gamepad mappings.
Synopsis
#include <SDL3/SDL_gamepad.h> char ** SDL_GetGamepadMappings(int *count);
Function Parameters
- count
a pointer filled in with the number of mappings returned, can be NULL.
Return Value
Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS