SDL_GetGamepadMappingForID - Man Page

Get the mapping of a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);

Description

This can be called before any gamepads are opened.

Function Parameters

instance_id

the joystick instance ID.

Return Value

when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepads(3), SDL_GetGamepadMapping(3)

Referenced By

SDL_GetGamepadMapping(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS