SDL_GetGamepadMappingForID - Man Page
Get the mapping of a gamepad.
Synopsis
#include <SDL3/SDL_gamepad.h> char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
Description
This can be called before any gamepads are opened.
Function Parameters
- instance_id
the joystick instance ID.
Return Value
when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS