SDL_GetGamepadJoystick - Man Page

Get the underlying joystick from a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);

Description

This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).

The pointer returned is owned by the SDL_Gamepad. You should not call SDL_CloseJoystick() on it, for example, since doing so will likely cause SDL to crash.

Function Parameters

gamepad

the gamepad object that you want to get a joystick from.

Return Value

Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS