SDL_GetGamepadID - Man Page

Get the instance ID of an opened gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad);

Function Parameters

gamepad

a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

Returns the instance ID of the specified gamepad on success or 0 on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS