SDL_GetGamepadGUIDForID - Man Page

Get the implementation-dependent GUID of a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_GUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id);

Description

This can be called before any gamepads are opened.

Function Parameters

instance_id

the joystick instance ID.

Return Value

Returns the GUID of the selected gamepad. If called on an invalid index, this function returns a zero GUID.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GUIDToString(3), SDL_GetGamepads(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS