SDL_GetGamepadFromID - Man Page
Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
Function Parameters
- instance_id
the joystick instance ID of the gamepad.
Return Value
Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS