SDL_GetGamepadFromID - Man Page
Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);
Function Parameters
- instance_id
the joystick instance ID of the gamepad.
Return Value
Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS