SDL_GetGamepadFromID - Man Page

Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);

Function Parameters

instance_id

the joystick instance ID of the gamepad.

Return Value

Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS