SDL_GetGamepadFromID - Man Page

Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);

Function Parameters

instance_id

the joystick instance ID of the gamepad.

Return Value

Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS