SDL_GetGamepadConnectionState - Man Page
Get the connection state of a gamepad.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
Function Parameters
- gamepad
the gamepad object to query.
Return Value
Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS