SDL_GetGamepadConnectionState - Man Page
Get the connection state of a gamepad.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
Function Parameters
- gamepad
the gamepad object to query.
Return Value
Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS