SDL_GetGamepadConnectionState - Man Page

Get the connection state of a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

Function Parameters

gamepad

the gamepad object to query.

Return Value

Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS