SDL_GetGamepadConnectionState - Man Page

Get the connection state of a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);

Function Parameters

gamepad

the gamepad object to query.

Return Value

Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS