SDL_GetGamepadButtonFromString - Man Page
Convert a string into an SDL_GamepadButton enum.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
Description
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
Function Parameters
- str
string representing a SDL_Gamepad axis.
Return Value
Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadStringForButton(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS