SDL_GetGamepadButton - Man Page

Get the current state of a button on a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad

a gamepad.

button

a button index (one of the SDL_GamepadButton values).

Return Value

Returns true if the button is pressed, false otherwise.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GamepadHasButton(3), SDL_GetGamepadAxis(3)

Referenced By

SDL_GetGamepadAxis(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS