SDL_GetGamepadButton - Man Page
Get the current state of a button on a gamepad.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
Function Parameters
- gamepad
a gamepad.
- button
a button index (one of the SDL_GamepadButton values).
Return Value
Returns true if the button is pressed, false otherwise.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS