SDL_GetGamepadBindings - Man Page

Get the SDL joystick layer bindings for a gamepad.

Synopsis

#include <SDL3/SDL_gamepad.h>

SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

Function Parameters

gamepad

a gamepad.

count

a pointer filled in with the number of bindings returned.

Return Value

Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_GamepadBinding.3type(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS