SDL_GetGamepadBindings - Man Page
Get the SDL joystick layer bindings for a gamepad.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
Function Parameters
- gamepad
a gamepad.
- count
a pointer filled in with the number of bindings returned.
Return Value
Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS