SDL_GetGamepadBindings - Man Page
Get the SDL joystick layer bindings for a gamepad.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
Function Parameters
- gamepad
a gamepad.
- count
a pointer filled in with the number of bindings returned.
Return Value
Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS