SDL_GetGamepadAxisFromString - Man Page
Convert a string into SDL_GamepadAxis enum.
Synopsis
#include <SDL3/SDL_gamepad.h> SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);
Description
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.
Function Parameters
- str
string representing a SDL_Gamepad axis.
Return Value
Returns the SDL_GamepadAxis enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadStringForAxis(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS