SDL_GetGamepadAppleSFSymbolsNameForButton

Return the sfSymbolsName for a given button on a gamepad on Apple platforms.

Synopsis

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad

the gamepad to query.

button

a button on the gamepad.

Return Value

Returns the sfSymbolsName or NULL if the name can't be found.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadAppleSFSymbolsNameForAxis(3)

Referenced By

SDL_GetGamepadAppleSFSymbolsNameForAxis(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS