SDL_GetGamepadAppleSFSymbolsNameForButton
Return the sfSymbolsName for a given button on a gamepad on Apple platforms.
Synopsis
#include <SDL3/SDL_gamepad.h> const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
Function Parameters
- gamepad
the gamepad to query.
- button
a button on the gamepad.
Return Value
Returns the sfSymbolsName or NULL if the name can't be found.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GetGamepadAppleSFSymbolsNameForAxis(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS