SDL_GetGamepadAppleSFSymbolsNameForButton

Return the sfSymbolsName for a given button on a gamepad on Apple platforms.

Synopsis

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad

the gamepad to query.

button

a button on the gamepad.

Return Value

Returns the sfSymbolsName or NULL if the name can't be found.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetGamepadAppleSFSymbolsNameForAxis(3)

Referenced By

SDL_GetGamepadAppleSFSymbolsNameForAxis(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS