SDL_GetGPUShaderFormats - Man Page
Returns the supported shader formats for this GPU context.
Synopsis
#include <SDL3/SDL_gpu.h> SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
Function Parameters
- device
a GPU context to query.
Return Value
Returns a bitflag indicating which shader formats the driver is able to consume.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUDevice(3), SDL_CreateGPUDeviceWithProperties(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS