SDL_GetGPURendererDevice - Man Page
Return the GPU device used by a renderer.
Synopsis
#include <SDL3/SDL_render.h> SDL_GPUDevice * SDL_GetGPURendererDevice(SDL_Renderer *renderer);
Function Parameters
- renderer
 the rendering context.
Return Value
Returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call SDL_GetError() for more information.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.4.0.
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS