SDL_GetDisplayBounds - Man Page

Get the desktop area represented by a display.

Synopsis

#include <SDL3/SDL_video.h>

bool SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);

Description

The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout.

Function Parameters

displayID

the instance ID of the display to query.

rect

the SDL_Rect structure filled in with the display bounds.

Return Value

for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GetDisplayUsableBounds(3), SDL_GetDisplays(3)

Referenced By

SDL_GetDisplayForPoint(3), SDL_GetDisplayForRect(3), SDL_GetDisplayForWindow(3), SDL_GetDisplayUsableBounds(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS