SDL_GetBasePath - Man Page
Get the directory where the application was run from.
Synopsis
#include <SDL3/SDL_filesystem.h> const char * SDL_GetBasePath(void);
Description
SDL caches the result of this call internally, but the first call to this function is not necessarily fast, so plan accordingly.
macOS and iOS Specific Functionality: If the application is in a ".app" bundle, this function returns the Resource directory (e.g. MyApp.app/Contents/Resources/). This behaviour can be overridden by adding a property to the Info.plist file. Adding a string key with the name SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the behaviour.
Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an application in /Applications/SDLApp/MyApp.app):
· resource: bundle resource directory (the default). For example: /Applications/SDLApp/MyApp.app/Contents/Resources
· bundle: the Bundle directory. For example: /Applications/SDLApp/MyApp.app/
· parent: the containing directory of the bundle. For example: /Applications/SDLApp/
Nintendo 3DS Specific Functionality: This function returns "romfs" directory of the application as it is uncommon to store resources outside the executable. As such it is not a writable directory.
The returned path is guaranteed to end with a path separator ('\' on Windows, '/' on most other platforms).
Return Value
for more information.
Availability
This function is available since SDL 3.2.0.