SDL_GamepadHasButton - Man Page

Query whether a gamepad has a given button.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Description

This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device.

Function Parameters

gamepad

a gamepad.

button

a button enum value (an SDL_GamepadButton value).

Return Value

Returns true if the gamepad has this button, false otherwise.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GamepadHasAxis(3)

Referenced By

SDL_GamepadHasAxis(3), SDL_GetGamepadButton(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS