SDL_GamepadHasAxis - Man Page
Query whether a gamepad has a given axis.
Synopsis
#include <SDL3/SDL_gamepad.h> bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
Description
This merely reports whether the gamepad's mapping defined this axis, as that is all the information SDL has about the physical device.
Function Parameters
- gamepad
a gamepad.
- axis
an axis enum value (an SDL_GamepadAxis value).
Return Value
Returns true if the gamepad has this axis, false otherwise.
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GamepadHasButton(3), SDL_GetGamepadAxis(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS