SDL_GamepadConnected - Man Page

Check if a gamepad has been opened and is currently connected.

Synopsis

#include <SDL3/SDL_gamepad.h>

bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Function Parameters

gamepad

a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

Returns true if the gamepad has been opened and is currently connected, or false if not.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS