SDL_GPUViewport.3type - Man Page
A structure specifying a viewport.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPUViewport { float x; /**< The left offset of the viewport. */ float y; /**< The top offset of the viewport. */ float w; /**< The width of the viewport. */ float h; /**< The height of the viewport. */ float min_depth; /**< The minimum depth of the viewport. */ float max_depth; /**< The maximum depth of the viewport. */ } SDL_GPUViewport;
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.2.20 Simple Directmedia Layer SDL3 DATATYPES