SDL_GPUViewport.3type - Man Page
A structure specifying a viewport.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUViewport
{
float x; /**< The left offset of the viewport. */
float y; /**< The top offset of the viewport. */
float w; /**< The width of the viewport. */
float h; /**< The height of the viewport. */
float min_depth; /**< The minimum depth of the viewport. */
float max_depth; /**< The maximum depth of the viewport. */
} SDL_GPUViewport;Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.3.2 Simple Directmedia Layer SDL3 DATATYPES