SDL_GPUTexture.3type - Man Page

An opaque handle representing a texture.

Synopsis

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUTexture SDL_GPUTexture;

Availability

This struct is available since SDL 3.2.0.

See Also

SDL_CreateGPUTexture(3), SDL_UploadToGPUTexture(3), SDL_DownloadFromGPUTexture(3), SDL_CopyGPUTextureToTexture(3), SDL_BindGPUVertexSamplers(3), SDL_BindGPUVertexStorageTextures(3), SDL_BindGPUFragmentSamplers(3), SDL_BindGPUFragmentStorageTextures(3), SDL_BindGPUComputeStorageTextures(3), SDL_GenerateMipmapsForGPUTexture(3), SDL_BlitGPUTexture(3), SDL_ReleaseGPUTexture(3)

Info

SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES