SDL_GPUShader.3type - Man Page

An opaque handle representing a compiled shader object.

Synopsis

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUShader SDL_GPUShader;

Availability

This struct is available since SDL 3.2.0.

See Also

SDL_CreateGPUShader(3), SDL_CreateGPUGraphicsPipeline(3), SDL_ReleaseGPUShader(3)

Info

SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES