SDL_GPUShader.3type - Man Page
An opaque handle representing a compiled shader object.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPUShader SDL_GPUShader;
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_CreateGPUShader(3), SDL_CreateGPUGraphicsPipeline(3), SDL_ReleaseGPUShader(3)
Info
SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES