SDL_GPUSamplerAddressMode.3type - Man Page
Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
Synopsis
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUSamplerAddressMode
{
SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */
} SDL_GPUSamplerAddressMode;Availability
This enum is available since SDL 3.2.0.
See Also
Info
SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES