SDL_GPURenderPass.3type - Man Page
An opaque handle representing a render pass.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPURenderPass SDL_GPURenderPass;
Description
This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.
Availability
This struct is available since SDL 3.2.0.
See Also
Info
SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES