SDL_GPURenderPass.3type - Man Page

An opaque handle representing a render pass.

Synopsis

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPURenderPass SDL_GPURenderPass;

Description

This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.

Availability

This struct is available since SDL 3.2.0.

See Also

SDL_BeginGPURenderPass(3), SDL_EndGPURenderPass(3)

Info

SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES