SDL_GPUGraphicsPipeline.3type - Man Page

An opaque handle representing a graphics pipeline.

Synopsis

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;

Description

Used during render passes.

Availability

This struct is available since SDL 3.2.0.

See Also

SDL_CreateGPUGraphicsPipeline(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)

Info

SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES