SDL_GPUGraphicsPipeline.3type - Man Page
An opaque handle representing a graphics pipeline.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
Description
Used during render passes.
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_CreateGPUGraphicsPipeline(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)
Info
SDL 3.4.0 Simple Directmedia Layer SDL3 DATATYPES