SDL_GPUBuffer.3type - Man Page
An opaque handle representing a buffer.
Synopsis
#include <SDL3/SDL_gpu.h> typedef struct SDL_GPUBuffer SDL_GPUBuffer;
Description
Used for vertices, indices, indirect draw commands, and general compute data.
Availability
This struct is available since SDL 3.2.0.
See Also
SDL_CreateGPUBuffer(3), SDL_UploadToGPUBuffer(3), SDL_DownloadFromGPUBuffer(3), SDL_CopyGPUBufferToBuffer(3), SDL_BindGPUVertexBuffers(3), SDL_BindGPUIndexBuffer(3), SDL_BindGPUVertexStorageBuffers(3), SDL_BindGPUFragmentStorageBuffers(3), SDL_DrawGPUPrimitivesIndirect(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), SDL_BindGPUComputeStorageBuffers(3), SDL_DispatchGPUComputeIndirect(3), SDL_ReleaseGPUBuffer(3)
Info
SDL 3.4.10 Simple Directmedia Layer SDL3 DATATYPES