SDL_GLattr - Man Page
SDL GL Attributes
Attributes
- SDL_GL_RED_SIZE
Size of the framebuffer red component, in bits
- SDL_GL_GREEN_SIZE
Size of the framebuffer green component, in bits
- SDL_GL_BLUE_SIZE
Size of the framebuffer blue component, in bits
- SDL_GL_ALPHA_SIZE
Size of the framebuffer alpha component, in bits
- SDL_GL_DOUBLEBUFFER
0 or 1, enable or disable double buffering
- SDL_GL_BUFFER_SIZE
Size of the framebuffer, in bits
- SDL_GL_DEPTH_SIZE
Size of the depth buffer, in bits
- SDL_GL_STENCIL_SIZE
Size of the stencil buffer, in bits
- SDL_GL_ACCUM_RED_SIZE
Size of the accumulation buffer red component, in bits
- SDL_GL_ACCUM_GREEN_SIZE
Size of the accumulation buffer green component, in bits
- SDL_GL_ACCUM_BLUE_SIZE
Size of the accumulation buffer blue component, in bits
- SDL_GL_ACCUM_ALPHA_SIZE
Size of the accumulation buffer alpha component, in bits
Description
While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.