SDL_GL_SetAttribute - Man Page
Set an OpenGL window attribute before window creation.
Synopsis
#include <SDL3/SDL_video.h> bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
Description
This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.
Function Parameters
- attr
an enum value specifying the OpenGL attribute to set.
- value
the desired value for the attribute.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GL_CreateContext(3), SDL_GL_GetAttribute(3), SDL_GL_ResetAttributes(3)
Referenced By
SDL_GLContext.3type(3), SDL_GL_GetAttribute(3), SDL_GL_ResetAttributes(3).