SDL_GL_GetCurrentContext - Man Page

Get the currently active OpenGL context.

Synopsis

#include <SDL3/SDL_video.h>

SDL_GLContext SDL_GL_GetCurrentContext(void);

Return Value

Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GL_MakeCurrent(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS