SDL_GL_GetCurrentContext - Man Page
Get the currently active OpenGL context.
Synopsis
#include <SDL3/SDL_video.h> SDL_GLContext SDL_GL_GetCurrentContext(void);
Return Value
Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS