SDL_GL_DestroyContext - Man Page

Delete an OpenGL context.

Synopsis

#include <SDL3/SDL_video.h>

bool SDL_GL_DestroyContext(SDL_GLContext context);

Function Parameters

context

the OpenGL context to be deleted.

Return Value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_GL_CreateContext(3)

Referenced By

SDL_GLContext.3type(3), SDL_GL_CreateContext(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS