SDL_GL_DestroyContext - Man Page
Delete an OpenGL context.
Synopsis
#include <SDL3/SDL_video.h> bool SDL_GL_DestroyContext(SDL_GLContext context);
Function Parameters
- context
the OpenGL context to be deleted.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_GLContext.3type(3), SDL_GL_CreateContext(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS