SDL_GDKSuspendGPU - Man Page
Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_GDKSuspendGPU(SDL_GPUDevice *device);
Description
Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.
Function Parameters
- device
a GPU context.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS