SDL_GDKSuspendGPU - Man Page

Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_GDKSuspendGPU(SDL_GPUDevice *device);

Description

Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.

Function Parameters

device

a GPU context.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_AddEventWatch(3)

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS