SDL_GDKSuspendComplete - Man Page

Callback from the application to let the suspend continue.

Synopsis

#include <SDL3/SDL_main.h>

void SDL_GDKSuspendComplete(void);

Description

This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.

Availability

This function is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS