SDL_GDKSuspendComplete - Man Page
Callback from the application to let the suspend continue.
Synopsis
#include <SDL3/SDL_main.h> void SDL_GDKSuspendComplete(void);
Description
This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS