SDL_GDKResumeGPU - Man Page
Call this to resume GPU operation on Xbox when you receive the SDL_EVENT_WILL_ENTER_FOREGROUND event.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_GDKResumeGPU(SDL_GPUDevice *device);
Description
When resuming, this function MUST be called before calling any other SDL_GPU functions.
Function Parameters
- device
a GPU context.
Availability
This function is available since SDL 3.2.0.
See Also
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS