SDL_EndGPUComputePass - Man Page
Ends the current compute pass.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_EndGPUComputePass( SDL_GPUComputePass *compute_pass);
Description
All bound compute state on the command buffer is unset. The compute pass handle is now invalid.
Function Parameters
- compute_pass
a compute pass handle.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_BeginGPUComputePass(3), SDL_GPUComputePass.3type(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS