SDL_EGL_SetAttributeCallbacks - Man Page
Sets the callbacks for defining custom EGLAttrib arrays for EGL initialization.
Synopsis
#include <SDL3/SDL_video.h> void SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, SDL_EGLIntArrayCallback surfaceAttribCallback, SDL_EGLIntArrayCallback contextAttribCallback, void *userdata);
Description
Callbacks that aren't needed can be set to NULL.
NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
Function Parameters
- platformAttribCallback
callback for attributes to pass to eglGetPlatformDisplay. May be NULL.
- surfaceAttribCallback
callback for attributes to pass to eglCreateSurface. May be NULL.
- contextAttribCallback
callback for attributes to pass to eglCreateContext. May be NULL.
- userdata
a pointer that is passed to the callbacks.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_EGLAttribArrayCallback.3type(3), SDL_EGLIntArrayCallback.3type(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS