SDL_EGL_GetCurrentDisplay - Man Page

Get the currently active EGL display.

Synopsis

#include <SDL3/SDL_video.h>

SDL_EGLDisplay SDL_EGL_GetCurrentDisplay(void);

Return Value

Returns the currently active EGL display or NULL on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

Referenced By

SDL_EGL_GetProcAddress(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS