SDL_DestroyGPURenderState - Man Page
Destroy custom GPU render state.
Synopsis
#include <SDL3/SDL_render.h> void SDL_DestroyGPURenderState(SDL_GPURenderState *state);
Function Parameters
- state
the state to destroy.
Thread Safety
This function should be called on the thread that created the renderer.
Availability
This function is available since SDL 3.4.0.
See Also
Referenced By
SDL_CreateGPURenderState(3), SDL_GPURenderState.3type(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS