SDL_DestroyGPURenderState - Man Page

Destroy custom GPU render state.

Synopsis

#include <SDL3/SDL_render.h>

void SDL_DestroyGPURenderState(SDL_GPURenderState *state);

Function Parameters

state

the state to destroy.

Thread Safety

This function should be called on the thread that created the renderer.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_CreateGPURenderState(3)

Referenced By

SDL_CreateGPURenderState(3), SDL_GPURenderState.3type(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS