SDL_DestroyGPUDevice - Man Page
Destroys a GPU context previously returned by SDL_CreateGPUDevice.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_DestroyGPUDevice(SDL_GPUDevice *device);
Function Parameters
- device
a GPU Context to destroy.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_CreateGPUDevice(3), SDL_CreateGPUDeviceWithProperties(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS