SDL_DEFINE_AUDIO_FORMAT - Man Page
Define an SDL_AudioFormat value.
Synopsis
#include <SDL3/SDL_audio.h> #define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE))
Description
SDL does not support custom audio formats, so this macro is not of much use externally, but it can be illustrative as to what the various bits of an SDL_AudioFormat mean.
For example, SDL_AUDIO_S32LE looks like this:
SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32)
Macro Parameters
- signed
1 for signed data, 0 for unsigned data.
- bigendian
1 for bigendian data, 0 for littleendian data.
- flt
1 for floating point data, 0 for integer data.
- size
number of bits per sample.
Return Value
Returns a format value in the style of SDL_AudioFormat.
Thread Safety
It is safe to call this macro from any thread.
Availability
This macro is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS