SDL_CreateSurfaceFrom - Man Page

Allocate a new surface with a specific pixel format and existing pixel data.

Synopsis

#include <SDL3/SDL_surface.h>

SDL_Surface * SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);

Description

No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.

Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888.

You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.

Function Parameters

width

the width of the surface.

height

the height of the surface.

format

the SDL_PixelFormat for the new surface's pixel format.

pixels

a pointer to existing pixel data.

pitch

the number of bytes between each row, including padding.

Return Value

Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CreateSurface(3), SDL_DestroySurface(3)

Referenced By

SDL_CreateSurface(3), SDL_DestroySurface(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS