SDL_CreateGPUSampler - Man Page

Creates a sampler object to be used when binding textures in a graphics workflow.

Synopsis

#include <SDL3/SDL_gpu.h>

SDL_GPUSampler * SDL_CreateGPUSampler(
    SDL_GPUDevice *device,
    const SDL_GPUSamplerCreateInfo *createinfo);

Description

There are optional properties that can be provided through props. These are the supported properties:

· SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

Function Parameters

device

a GPU Context.

createinfo

a struct describing the state of the sampler to create.

Return Value

Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3), SDL_ReleaseGPUSampler(3)

Referenced By

SDL_GPUFilter.3type(3), SDL_GPUSampler.3type(3), SDL_GPUSamplerAddressMode.3type(3), SDL_GPUSamplerCreateInfo.3type(3), SDL_GPUSamplerMipmapMode.3type(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS