SDL_CreateGPURenderer - Man Page

Create a 2D GPU rendering context.

Synopsis

#include <SDL3/SDL_render.h>

SDL_Renderer * SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window);

Description

The GPU device to use is passed in as a parameter. If this is NULL, then a device will be created normally and can be retrieved using SDL_GetGPURendererDevice().

The window to use is passed in as a parameter. If this is NULL, then this will become an offscreen renderer. In that case, you should call SDL_SetRenderTarget() to setup rendering to a texture, and then call SDL_RenderPresent() normally to complete drawing a frame.

Function Parameters

device

the GPU device to use with the renderer, or NULL to create a device.

window

the window where rendering is displayed, or NULL to create an offscreen renderer.

Return Value

Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.

Thread Safety

If this function is called with a valid GPU device, it should be called on the thread that created the device. If this function is called with a valid window, it should be called on the thread that created the window.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_CreateRendererWithProperties(3), SDL_GetGPURendererDevice(3), SDL_CreateGPUShader(3), SDL_CreateGPURenderState(3), SDL_SetGPURenderState(3)

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS