SDL_CreateGPURenderState - Man Page

Create custom GPU render state.

Synopsis

#include <SDL3/SDL_render.h>

SDL_GPURenderState * SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo);

Function Parameters

renderer

the renderer to use.

createinfo

a struct describing the GPU render state to create.

Return Value

Returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.

Thread Safety

This function should be called on the thread that created the renderer.

Availability

This function is available since SDL 3.4.0.

See Also

SDL_SetGPURenderStateFragmentUniforms(3), SDL_SetGPURenderState(3), SDL_DestroyGPURenderState(3)

Referenced By

SDL_CreateGPURenderer(3), SDL_DestroyGPURenderState(3), SDL_GPURenderState.3type(3), SDL_GPURenderStateCreateInfo.3type(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS