SDL_CreateGPURenderState - Man Page
Create custom GPU render state.
Synopsis
#include <SDL3/SDL_render.h> SDL_GPURenderState * SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo);
Function Parameters
- renderer
 the renderer to use.
- createinfo
 a struct describing the GPU render state to create.
Return Value
Returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
Thread Safety
This function should be called on the thread that created the renderer.
Availability
This function is available since SDL 3.4.0.
See Also
SDL_SetGPURenderStateFragmentUniforms(3), SDL_SetGPURenderState(3), SDL_DestroyGPURenderState(3)
Referenced By
SDL_CreateGPURenderer(3), SDL_DestroyGPURenderState(3), SDL_GPURenderState.3type(3), SDL_GPURenderStateCreateInfo.3type(3).
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS