SDL_CreateGPUGraphicsPipeline - Man Page
Creates a pipeline object to be used in a graphics workflow.
Synopsis
#include <SDL3/SDL_gpu.h>
SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device,
const SDL_GPUGraphicsPipelineCreateInfo *createinfo);Description
There are optional properties that can be provided through props. These are the supported properties:
· SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
Function Parameters
- device
a GPU Context.
- createinfo
a struct describing the state of the graphics pipeline to create.
Return Value
Returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_CreateGPUShader(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)
Info
SDL 3.4.18 Simple Directmedia Layer SDL3 FUNCTIONS